Launch • Play • Iterate

ArcadeForge Create adaptive games and ship live experiences — faster.

Ship prototypes, run live rounds with players, and fold feedback into modular systems. ArcadeForge gives creators a compact studio: curated HUD kits, tactile controls, playtest channels, and analytics that speak human.

Trusted by indie studios & hobbyists
Tiny studio logo collage
ArcadeForge product demo — modular HUD on overlay

Core Systems — fast, composable, familiar

A small set of interoperable modules handle input, HUDs, physics presets, and session recovery. Mix, match, and refine without engineering overhead. Teams can prototype interactions in minutes and expose variables for rapid iteration.

  • HUD Kits — themeable widgets
  • Live Playtests — joinable rooms
  • Analytics Hooks — human-first metrics
  • Controls Library — tactile presets
Screenshot of HUD editor and playtest timeline

Craft

Fast prefabs and visual controls let designers tune feel without code. Iterate on input curves and feedback loops in real time.

Play

Invite players to private rounds. Watch sessions, tag moments, and collect annotated feedback from real users.

Ship

Export light builds, push updates, and route telemetry into dashboards. Small teams can move like studios twice their size.

Ready to prototype your next idea?

Get a hands-on demo and a sandbox workspace seeded with HUDs and templates.

How it works — three steps

  1. 1. Pick a kit

    Choose a HUD and controls bundle to match your vision. Kits are fully themeable.

  2. 2. Invite players

    Create a private session, invite playtesters, and capture session markers for review.

  3. 3. Iterate

    Adjust parameters, export annotated builds, and redeploy without heavy code changes.

"ArcadeForge turned our late-night prototypes into testable releases. The HUD editor alone saved us weeks."
— L. Moreno, Lead Designer, EmberLeaf Studio

Quick tips

  • Run micro-sessions of 10 minutes to collect decisive signals.
  • Use HUD presets to test multiple control schemes quickly.
  • Tag key moments during a playtest for fast review.

Talk to the team

General questions, demos, or partnership ideas — drop a note.